UI/UX designer job description template

A ready-to-post job description for a fresher or intern UI/UX designer. It includes portfolio-based screening questions, signals to check in a case study and answers to common hiring questions.

In short

A fresher UI/UX designer turns requirements into wireframes, Figma screens and clickable prototypes, tests them with a few users and hands clean files to developers. Ask for Figma, UX basics, visual fundamentals and a portfolio of two or three projects that show the process, not only final screens. College and self-made projects count.

UI/UX designer job description template

Fill in your company details once and both versions below update: the full-time job for freshers and the internship. Copy the one you need into your job post.

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1. Full-time UI/UX designer (fresher)

UI/UX designer (fresher)

Company: [Company name]
Location: [Location] · Work mode: [Work mode]
Employment type: Full-time
CTC: [CTC for the full-time role]
Joining: [Joining date] · Apply by: [Apply by]

About [Company name]

[About your company]

About the role

[Company name] is hiring a fresher UI/UX designer to join the [Team] team. You will help design the screens and flows people use in our app or website. Each one goes from a rough wireframe to a polished Figma design that developers can build. You will work with a senior designer, a product owner and developers, test your designs with real users, and learn how we maintain our design system.

What you will do

  • Turn requirements and rough sketches into low-fidelity wireframes and user flows for new screens.
  • Design high-fidelity screens in Figma for mobile and desktop, following the design system and brand style.
  • Design every state of a screen, including empty, loading, error and success, and not only the ideal path.
  • Build clickable prototypes to walk stakeholders and test participants through a flow.
  • Help plan and run usability tests with a handful of users, and write down where they got stuck.
  • Support user research by drafting interview or survey questions, reviewing competitor apps and summarising what you find.
  • Create and update reusable components and styles in the design system file.
  • Prepare files for developer handover with organised layers, spacing notes and exported assets.
  • Check the built screens against the design (design QA) and log differences for the developer.
  • Take feedback in design reviews and revise quickly, noting what changed and why.

What we are looking for

  • A portfolio of two or three projects that show the process: the problem, research, wireframes, final screens and what you learnt.
  • Working skill in Figma, including components, auto layout and prototyping.
  • UX basics: user flows, information structure and usability principles.
  • UI fundamentals: spacing, grids, type hierarchy, colour contrast and consistent components.
  • Understanding of responsive design and a mobile-first approach.
  • Basic accessibility awareness: readable contrast, sensible tap sizes and text that can scale.
  • Ability to explain your design choices and to accept critique.

Good to have

  • Familiarity with Material Design or Apple’s Human Interface Guidelines.
  • Basic HTML and CSS, enough to talk to developers about what is easy to build.
  • Experience designing for several languages, small screens or slow connections.
  • Simple motion or micro-interaction work in Figma.
  • Experience running a usability test, even with classmates.
  • A design challenge, hackathon or competition entry.

Who can apply

B.Des, M.Des, BFA, B.Tech, BCA and BSc (multimedia or animation) graduates fit, as do holders of diplomas in UX or interaction design. Self-taught designers are welcome if their portfolio shows how they work.

How to apply

Apply through this job post by [Apply by]. Shortlisted candidates will hear from us about the next steps.

2. UI/UX designer internship

UI/UX designer intern

Company: [Company name]
Location: [Location] · Work mode: [Work mode]
Employment type: Internship · Duration: [Internship duration]
Stipend: [Stipend for the internship]
Joining: [Joining date] · Apply by: [Apply by]

About [Company name]

[About your company]

About the role

[Company name] is looking for a UI/UX design intern to work with our product design team. You will create wireframes and screens in Figma, tidy design files and learn how usability testing works on a live product. This suits students of design, computer science and multimedia courses who have one or two portfolio projects to show.

What you will do

  • Create wireframes for small features from a senior designer’s brief.
  • Apply the design system to screens so that spacing, type and colour stay consistent.
  • Organise Figma files by naming layers, building components and tidying pages.
  • Review competitor apps and record screenshots, patterns and problems in a shared document.
  • Help set up usability test sessions and take notes during them.
  • Export icons and images in the formats developers ask for.

What we are looking for

  • Studying for, or recently completed, a degree or diploma in design, computer science, multimedia or a similar field.
  • A portfolio link with at least one project, which can be a college assignment, showing the process.
  • Figma basics: frames, components and auto layout.
  • An eye for alignment and spacing.
  • Openness to critique from designers and developers alike.

Who can apply

B.Des, M.Des, BFA, B.Tech, BCA and BSc (multimedia or animation) graduates fit, as do holders of diplomas in UX or interaction design. Self-taught designers are welcome if their portfolio shows how they work.

How to apply

Apply through this job post by [Apply by]. Shortlisted candidates will hear from us about the next steps.

Other titles for this role

Junior UI/UX designer, Associate product designer, UX designer trainee, UI designer (fresher), Junior product designer.

Screening questions to add to your job post

  1. Which portfolio project best shows your own contribution, and why? Share a view-only link if you are allowed to, or offer a private walkthrough. Look for a relevant project and a clear account of the candidate’s decisions. Arrange reviewer access where needed, and do not require confidential work to be made public.
  2. What is one change you made to a design after showing it to a user, teacher or colleague? A fresher who has iterated on feedback understands the process. A vague answer suggests the screens were only styled.
  3. A checkout screen loses many users at the UPI payment step. What would you check first? Good answers examine the flow before redesigning: error messages, the switch to the UPI app, field format, button size and loading delays.
  4. Name one accessibility check you run on every screen. Any specific check, such as text contrast, tap size, labels or not relying on colour alone, shows real habits. ‘I keep designs accessible’ shows none.
  5. A developer says your design is hard to build. What is your first step? Good answers ask which part is hard and offer an alternative that keeps the user’s goal. Poor answers defend the pixels or give in.
  6. Which Figma features do you use to keep a set of screens consistent? Look for examples of using components, variants, styles or auto layout to keep screens consistent. Ask how a change was applied across screens, rather than scoring feature names alone.

What to look for when you shortlist

  • Case studies that start with a user problem and explain the options considered, not only final screens.
  • A change made after feedback, with the reason for it.
  • A Figma file, shared or shown in a walkthrough, with named layers, components and auto layout.
  • Screens for the awkward states: errors, empty lists, slow loading and long names.
  • Awareness of small screens and mixed-language content, shown in real design choices.
  • Short, clear explanations of why a button or screen sits where it does.

Mistakes to avoid in this job description

  • Asking one fresher to be researcher, UI designer, graphic designer and front-end developer: pick the main job and list the rest under good to have.
  • Setting a free redesign of your real product as the test: give a small, time-limited exercise on a made-up problem, and never use the submissions.
  • Judging by final screens alone: ask for the case study, covering the problem, the process and what changed after testing, or hold a short portfolio walkthrough.
  • Requiring a design degree: accept B.Tech, BCA, diploma and self-taught candidates whose portfolios show process.
  • Hiding the product context: say if the work is a mobile app, a website or an internal tool, so applicants can pick relevant projects.

Questions about hiring a UI/UX designer

What should a fresher UI/UX designer know?

Figma, user flows and wireframes, how to build and reuse components, and visual basics such as spacing, type and contrast. Awareness of responsive design and accessibility rounds it off. Ask for two or three projects that show the process, because a fresher’s skill is visible only through the work they have done.

What is the difference between a UI designer and a UX designer?

UX covers how a product works for the user: research, flows, structure and testing. UI covers how it looks and responds: layout, type, colour, components and states. In small teams a fresher usually covers both, so say in the JD which side comes first and test that side in the interview.

What should a fresher UX portfolio contain?

Two or three case studies, each with the problem, who the users were, what the designer did, the screens and what changed after feedback. College assignments, internships and self-made redesigns all count. A prototype link you can click is worth more than a polished PDF. Be wary of portfolios that show only final screens with no explanation.

How should I test a fresher designer without asking for free work?

Use a small exercise on a made-up problem, capped at an hour or two. For example, ask them to improve a given form screen and write five lines on why. Or hold a portfolio walkthrough where the candidate explains one project. Do not ask for work on your live product, and do not use what applicants submit.

Should I hire a UI/UX designer or a graphic designer?

Hire a UI/UX designer if people will use your app or website again and again to finish tasks such as booking, paying or learning. Hire a graphic designer if you mainly need campaign visuals, print material or brand assets. Some designers do both, but most freshers are stronger on one side, so check the portfolio for the side you need.

Where can I find fresher UI/UX designers?

Start with design colleges, multimedia and computer science departments, and portfolios on Behance or LinkedIn. You can also post jobs and internships free on LineupX, which reaches students across 100+ institutions and edtechs. Add a screening question inviting a portfolio link or an offer to walk through a project.

Post your UI/UX designer job free

Paste this job description into a free LineupX job post, add your screening questions and share it with students across 100+ institutions and edtechs. No hidden charges, no limit on jobs.