1. Full-time UI/UX designer (fresher)
UI/UX designer (fresher)
Company: [Company name]
Location: [Location] · Work mode: [Work mode]
Employment type: Full-time
CTC: [CTC for the full-time role]
Joining: [Joining date] · Apply by: [Apply by]
About [Company name]
[About your company]
About the role
[Company name] is hiring a fresher UI/UX designer to join the [Team] team. You will help design the screens and flows people use in our app or website. Each one goes from a rough wireframe to a polished Figma design that developers can build. You will work with a senior designer, a product owner and developers, test your designs with real users, and learn how we maintain our design system.
What you will do
- Turn requirements and rough sketches into low-fidelity wireframes and user flows for new screens.
- Design high-fidelity screens in Figma for mobile and desktop, following the design system and brand style.
- Design every state of a screen, including empty, loading, error and success, and not only the ideal path.
- Build clickable prototypes to walk stakeholders and test participants through a flow.
- Help plan and run usability tests with a handful of users, and write down where they got stuck.
- Support user research by drafting interview or survey questions, reviewing competitor apps and summarising what you find.
- Create and update reusable components and styles in the design system file.
- Prepare files for developer handover with organised layers, spacing notes and exported assets.
- Check the built screens against the design (design QA) and log differences for the developer.
- Take feedback in design reviews and revise quickly, noting what changed and why.
What we are looking for
- A portfolio of two or three projects that show the process: the problem, research, wireframes, final screens and what you learnt.
- Working skill in Figma, including components, auto layout and prototyping.
- UX basics: user flows, information structure and usability principles.
- UI fundamentals: spacing, grids, type hierarchy, colour contrast and consistent components.
- Understanding of responsive design and a mobile-first approach.
- Basic accessibility awareness: readable contrast, sensible tap sizes and text that can scale.
- Ability to explain your design choices and to accept critique.
Good to have
- Familiarity with Material Design or Apple’s Human Interface Guidelines.
- Basic HTML and CSS, enough to talk to developers about what is easy to build.
- Experience designing for several languages, small screens or slow connections.
- Simple motion or micro-interaction work in Figma.
- Experience running a usability test, even with classmates.
- A design challenge, hackathon or competition entry.
Who can apply
B.Des, M.Des, BFA, B.Tech, BCA and BSc (multimedia or animation) graduates fit, as do holders of diplomas in UX or interaction design. Self-taught designers are welcome if their portfolio shows how they work.
How to apply
Apply through this job post by [Apply by]. Shortlisted candidates will hear from us about the next steps.